IGGT4D project icon

IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer

Zhengyu Zou1,†, Hao Li2, Kuixuan Jiao1,†, Liu Liu1,‡, Tingyang Xiao1, Xiaolin Zhou1, Fangzhou Hong2, Zhizhong Su1, Dingwen Zhang3,, Ziwei Liu2
1Horizon Robotics 2S-Lab, Nanyang Technological University 3Institute of Artificial Intelligence, Hefei Comprehensive National Science Center

Intern at Horizon Robotics Project Leader Corresponding Author

arXiv Code Checkpoint Dataset Benchmark

The paper, code, checkpoints, dataset, and benchmark will be released soon.

Overview of IGGT4D, including streaming 4D reconstruction, instance features, the InsScene4D-147K dataset, and downstream applications.

Abstract

Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding. Meanwhile, existing semantic reconstruction and 3D-aware vision-language methods largely rely on externally extracted 2D semantic cues or loosely coupled geometry inputs, limiting unified geometry-instance learning in long dynamic scenes. In this paper, we propose IGGT4D, a streaming instance-grounded geometry Transformer for online 4D scene understanding. IGGT4D processes video frames sequentially, reuses historical context through causal spatial-temporal modeling, and incrementally updates a unified representation of camera motion, geometry, and object identity. This enables long-sequence feed-forward reconstruction with geometry-instance consistency in dynamic environments. To address the lack of high-quality 4D supervision, we further construct InsScene4D-147K, a large-scale dataset spanning real/synthetic and static/dynamic scenes, with RGB images, depth, poses, and temporally consistent instance masks generated by an automated geometry-guided annotation pipeline. Experiments on 3D reconstruction, pose estimation, instance spatial tracking, and open-vocabulary segmentation demonstrate that IGGT4D outperforms existing streaming baselines while maintaining scalable online inference for long dynamic sequences.

Key Contributions

Unified Geometry-Instance 4D Reconstruction

IGGT4D unifies camera motion, scene geometry, and consistent instance features within a single feed-forward 4D reconstruction framework.

Streaming Reconstruction & Instance Clustering

Frame-by-frame causal inference and lightweight online clustering enable efficient reconstruction and persistent object identities over long 4D sequences.

InsScene4D-147K Dataset

We curate 147K real/synthetic and static/dynamic sequences, with 4D-consistent instance annotations from an automated geometry-guided pipeline.

InsScene4D-147K Dataset Construction

InsScene4D-147K construction pipeline and dataset statistics.
InsScene4D-147K dataset statistics and automated geometry-guided annotation pipeline.

Beyond existing public datasets, we further curate three complementary data sources for InsScene4D-147K:

RoboTwin 2.0

Using the official RoboTwin 2.0 pipeline, we generate a new collection of RGB-D sequences with temporally consistent instance masks.

RealEstate10K

Using DA3 depth and ground-truth poses, our pipeline reconstructs a TSDF mesh for ID inheritance, then fuses SAM2 auto and box-prompted masks to refine annotations.

HOI4D

Our pipeline removes dynamic regions before static-mesh reconstruction, then updates projected pseudo-labels using provided dynamic-object annotations.

IGGT4D Architecture

IGGT4D architecture for streaming geometry and instance prediction.
IGGT4D processes streaming video with optional camera poses to jointly predict camera motion, geometry, and instance features, then derives spatial-temporal consistent instance masks through online clustering.

Causal Geometry-Instance Transformer

Causal attention and KV caching reuse historical context to build a unified geometry-instance representation frame by frame over long video streams.

Tri-DPT Geometry-Instance Head

The Tri-DPT head jointly decodes depth, rays, and instance features, using geometry-aware attention to inject geometric priors into instance representations.

Streaming Instance Clustering

Per-view cosine-similarity clustering groups instance features into instance masks, matches them to persistent IDs in a global codebook, and updates centers for streaming association.

Streaming Geometry-Instance Predictions

Frame-by-frame visualization of RGB inputs, depth predictions, PCA-projected instance features, and instance masks in streaming video.

Instance-Grounded 4D Scene Understanding

IGGT4D produces 4D-consistent instance features and masks that serve as reusable object-level cues for diverse downstream tasks, including spatial tracking, open-vocabulary segmentation, and LMM-based 4D scene grounding.

Instance Spatial Tracking

Streaming clustering assigns each local mask a persistent global ID. These frame-to-frame correspondences enable dense spatial tracking without an additional association model.

Instance spatial tracking results from IGGT4D.

Open-Vocabulary Semantic Segmentation

VLMs such as OpenSeg and LSeg extract per-frame semantics, while instance masks pool them into spatially and temporally consistent object features for open-vocabulary prediction.

Open-vocabulary semantic segmentation results from IGGT4D.

4D QA Scene Grounding

4D-consistent instance features and masks provide cues to LMMs such as Qwen3-VL, enabling dynamic-object tracking, grounding, and spatial-temporal question answering.

4D QA scene grounding with IGGT4D instance cues and an LMM.

Experimental Results

Six quantitative tables report geometry reconstruction (camera pose estimation and 3D reconstruction using F1-score and Chamfer Distance), instance spatial tracking, open-vocabulary semantic segmentation, and streaming clustering efficiency.